SCA 2015 Program      


Friday, August 7

8:00 - 9:00 am

Registration

9:00 - 9:20 am

Opening remarks: Jernej Barbič, Stelian Coros

9:20 - 10:20 am

Keynote I

BioMotion Science: Leapin’ Lizards, Gripping Geckos and Compressed Cockroaches Inspire Robots, Adhesives and Exoskeletons

Robert Full, Professor, University of California, Berkeley

10:20 - 10:40 am

Coffee Break

10:40 - 12:00 am

Deformation & Perception

Session Chair: Adam Bargteil

 

A new sharp-crease bending element for folding and wrinkling surfaces and volumes

Saket Patkar (Stanford University), Ning Jin (Stanford University), Ronald Fedkiw (Industrial Light & Magic, Stanford University)

 

Real-Time Dynamic Wrinkling of Coarse Animated Cloth

Russel Gillette (University of British Columbia), Craig Peters (University of British Columbia), Alla Sheffer (University of British Columbia), Nicholas Vining (University of British Columbia), Essex Edwards (University of British Columbia)

 

Multifarious Hierarchies of Mechanical Models for Artist Assigned Level-of-Detail

Richard Malgat (INRIA), Benjamin Gilles (INRIA), David Levin (The Walt Disney Company, MIT), Matthieu Nesme (INRIA), Francois Faure (INRIA)

 

Effect of Appearance on Perception of Deformation

Donghui Han (Texas A&M University), John Keyser (Texas A&M University)

12:00 - 1:30 pm

Lunch

1:30 - 2:30 am

Contacts

Session Chair: Huamin Wang

 

Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning

Rahul Sheth (Pixar Animation Studios and Stanford University), Wenlong Lu (Stanford University), Yue Yu (Stanford University), Ronald Fedkiw (Industrial Light & Magic and Stanford University)

 

Efficient Simulation of Knitted Cloth Using Persistent Contacts

Gabriel Cirio (URJC Madrid), Jorge Lopez-Moreno (URJC Madrid), Miguel Otaduy (URJC Madrid)

 

Hands On: Interactive Animation of Precision Manipulation and Contact

Benjamin Humberston (Autodesk), Dinesh Pai (University of British Columbia)

2:30 - 2:45 pm

Coffee Break

2:45 - 4:45 pm

Words of Wisdom (WoW)

Session Chairs: Florence Bertails-Descoubes and Zhigang Deng

 

Debugging Simulation, from Math to Code

Robert Bridson, Adjunct Professor at the University of British Columbia, Senior Principal Research Scientist at Autodesk

 

Have we lost the character in character animation research?

Eugene Fiume, Professor at University of Toronto

 

Hearing between the frames: The exciting future of animation sound

Doug L. James, Professor at Stanford University

 

Sticks and stones may hide some clones, but humans need more polys

Carol O'Sullivan, Professor at Trinity College Dublin, Senior Research Scientist at Disney Research

 

Biomechanics in Animation - promises and pitfalls

Dinesh K. Pai, Professor at University of British Columbia

4:45 - 5:00 pm

Coffee Break

5:00 - 5:30 pm

Posters Fast Forward

Session Chair: Shinjiro Sueda

5:30 - 7:00 pm

Posters Reception

 

Saturday, August 8

9:00 - 10:00 am

Keynote II

Capture and Simulation of Human Motion

Jessica Hodgins, Professor, Carnegie Mellon University

10:00 - 10:20 am

Coffee Break

10:20 - 11:40 am

Characters & Control

Session Chair: Jehee Lee

 

Hierarchical Planning and Control for Complex Motor Tasks

Daniel Zimmermann (Gobo Studios), Stelian Coros (Carnegie Mellon University), Yuting Ye (Industrial Light & Magic), Robert Sumner (Disney Research Zürich), Markus Gross (Disney Research Zürich)

 

Learning Reduced-Order Feedback Policies for Motion Skills

Kai Ding (University of British Columbia), Libin Liu (University of British Columbia), Michiel van de Panne (University of British Columbia), KangKang Yin (National University of Singapore)

 

Computational Design of Walking Automata

Gaurav Bharaj (Harvard University), Stelian Coros (Carnegie Mellon University), Bernhard Thomaszewski (Disney Research Zürich), James Tompkin (Harvard University), Bernd Bickel (IST Austria), Hanspeter Pfister (Harvard University)

 

Animating Articulated Characters using Wiggly Splines

Christian Schulz (MPI Informatik), Christoph von Tycowicz (Zuse Institute Berlin), Hans-Peter Seidel (MPI Informatik), Klaus Hildebrandt (Delft University of Technology)

11:40 - 1:10 pm

Lunch

1:10 - 2:30 pm

Space Shuttle Endeavour
California Science Center; 15-min walk one-way
We leave from SCA (SAL 101) at 1:10 sharp.

2:30 - 3:10 pm

Crowds

Session Chair: Norm Badler

 

BSwarm: Biologically-Plausible Dynamics Model of Insect Swarms

Xinjie Wang (State Key Lab of CAD&CG, Zhejiang University), Jiaping Ren (State Key Lab of CAD&CG, Zhejiang University), Xiaogang Jin (State Key Lab of CAD&CG, Zhejiang University), Dinesh Manocha (University of North Carolina at Chapel Hill)

 

Energy-efficient mid-term strategies for collision avoidance in crowd simulation

Julien Bruneau (IRISA/INRIA Rennes Bretagne Atlantique), Julien Pettré (IRISA/INRIA Rennes Bretagne Atlantique)

3:10 - 3:30 pm

Coffee Break

3:30 - 5:30 pm

VFX Panel

Session Chair: Stelian Coros

 

Rethinking Virtual Character Setup for Modern Computing

Rendering, Cloth, Hair, Fluid Simulation and Tracking are all areas that have dramatically benefited from computer graphic techniques that have been designed to closely approximate our physical world. Character set-up, a key element of film and game production, has yet to be universally revolutionized in a similar way. In this talk, I will discuss many of the tricks that are currently employed by character artists and how the needs of the character could be better represented by using more accurate representations.

James Jacobs, Ziva Dynamics

 

The art and compromise of software development for visual effects

In an attempt to answer the controversial question "why isn't my research paper being adopted for movie production", we shall shed some light on fundamental design issues and typical success criteria of physics-based VFX development, and focus on how they affect design requirements, decisions, and compromises. The hope is this will inspire and improve future technology transfer from academia into feature film production.

Ken Museth, Dreamworks

 

Disney Infinity Joining Forces

An inside look at how Disney Infinity 3.0 video game leverage research work done around Physics Based Animation and present current and future challenges in the animation space with focus on real-time interactive games.

Jose Villeta, Disney Interactive

 

Animation Challenges at Industrial Light & Magic

ILM’s mission is to free filmmakers from the constraints of the physical world, to create fanciful characters and worlds whose appearance and motion are indistinguishable from reality, and to integrate computer graphics techniques seamlessly into the live action filmmaking process. Major challenges remain.

Cary Phillips, Industrial Light + Magic

7:00 - 9:00 pm

Dinner Banquet

Sunday, August 9

9:00 - 10:20 am

Fluids

Session Chair: Nils Thuerey

 

Simulation of Fluid Mixing with Interface Control

Xiaowei He (State Key Lab. of CS, ISCAS, University of Chinese Academy of Sciences), Huamin Wang (The Ohio State University), Fengjun Zhang (State Key Lab. of CS, ISCAS), Hongan Wang (State Key Lab. of CS, ISCAS), Guoping Wang (Peking University), Kun Zhou (Zhejiang University), Enhua Wu (State Key Lab. of CS, ISCAS, University of Macau)

 

Functional Thin Films on Surfaces

Omri Azencot (Technion - Israel Institute of Technology), Orestis Vantzos (Institut für Numerische Simulation), Max Wardetzky (University of Gôttingen), Martin Rumpf (Institut für Numerische Simulation), Mirela Ben-Chen (Technion - Israel Institute of Technology)

 

Divergence-Free Smoothed Particle Hydrodynamics

Jan Bender (TU Darmstadt), Dan Koschier (TU Darmstadt)

 

A Material Point Method for Viscoelastic Fluids, Foams and Sponges

Daniel Ram (UCLA), Theodore Gast (UCLA), Chenfanfu Jiang (UCLA), Craig Schroeder (UCLA), Alexey Stomakhin (Walt Disney Animation Studios), Joseph Teran (Walt Disney Animation Studios, UCLA), Pirouz Kavehpour (UCLA)

10:20 - 10:30 am

Coffee Break

10:30 - 11:30 am

Rigs

Session Chair: Klaus Hildebrandt

 

Learning an Inverse Rig Mapping for Character Animation

Daniel Holden (University of Edinburgh), Jun Saito (Marza Animation Planet), Taku Komura (University of Edinburgh)

 

Fully Automatic Generation of Anatomical Face Simulation Models

Matthew Cong (Stanford University/Industrial Light & Magic), Michael Bao (Stanford University), Jane L. E (Stanford University), Kiran Bhat (Industrial Light & Magic), Ronald Fedkiw (Stanford University/Industrial Light & Magic)

 

Sketch Abstractions for Character Posing

Fabian Hahn (ETH Zürich/Disney Research Zürich), Frederik Mutzel (ETH Zürich/Disney Research Zürich), Stelian Coros (Disney Research Zürich), Bernhard Thomaszewski (Disney Research Zürich), Maurizio Nitti (Disney Research Zürich), Markus Gross (ETH Zürich/Disney Research Zürich), Robert Sumner (ETH Zürich/Disney Research Zürich)

11:40 - 12:00 pm

Awards and Wrap-Up