SCA 2015 Program
Friday, August 7 |
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8:00 - 9:00 am |
Registration |
9:00 - 9:20 am |
Opening remarks: Jernej Barbič, Stelian Coros |
9:20 - 10:20 am |
Keynote I BioMotion Science: Leapin’ Lizards, Gripping Geckos and Compressed Cockroaches Inspire Robots, Adhesives and Exoskeletons Robert Full, Professor, University of California, Berkeley |
10:20 - 10:40 am |
Coffee Break |
10:40 - 12:00 am |
Deformation & Perception Session Chair: Adam Bargteil |
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A new sharp-crease bending element for folding and wrinkling surfaces and volumes Saket Patkar (Stanford University), Ning Jin (Stanford University), Ronald Fedkiw (Industrial Light & Magic, Stanford University) |
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Real-Time Dynamic Wrinkling of Coarse Animated Cloth Russel Gillette (University of British Columbia), Craig Peters (University of British Columbia), Alla Sheffer (University of British Columbia), Nicholas Vining (University of British Columbia), Essex Edwards (University of British Columbia) |
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Multifarious Hierarchies of Mechanical Models for Artist Assigned Level-of-Detail Richard Malgat (INRIA), Benjamin Gilles (INRIA), David Levin (The Walt Disney Company, MIT), Matthieu Nesme (INRIA), Francois Faure (INRIA) |
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Effect of Appearance on Perception of Deformation Donghui Han (Texas A&M University), John Keyser (Texas A&M University) |
12:00 - 1:30 pm |
Lunch |
1:30 - 2:30 am |
Contacts Session Chair: Huamin Wang |
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Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning Rahul Sheth (Pixar Animation Studios and Stanford University), Wenlong Lu (Stanford University), Yue Yu (Stanford University), Ronald Fedkiw (Industrial Light & Magic and Stanford University) |
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Efficient Simulation of Knitted Cloth Using Persistent Contacts Gabriel Cirio (URJC Madrid), Jorge Lopez-Moreno (URJC Madrid), Miguel Otaduy (URJC Madrid) |
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Hands On: Interactive Animation of Precision Manipulation and Contact Benjamin Humberston (Autodesk), Dinesh Pai (University of British Columbia) |
2:30 - 2:45 pm |
Coffee Break |
2:45 - 4:45 pm |
Words of Wisdom (WoW) Session Chairs: Florence Bertails-Descoubes and Zhigang Deng |
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Debugging Simulation, from Math to Code Robert Bridson, Adjunct Professor at the University of British Columbia, Senior Principal Research Scientist at Autodesk |
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Have we lost the character in character animation research? Eugene Fiume, Professor at University of Toronto |
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Hearing between the frames: The exciting future of animation sound Doug L. James, Professor at Stanford University |
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Sticks and stones may hide some clones, but humans need more polys Carol O'Sullivan, Professor at Trinity College Dublin, Senior Research Scientist at Disney Research |
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Biomechanics in Animation - promises and pitfalls Dinesh K. Pai, Professor at University of British Columbia |
4:45 - 5:00 pm |
Coffee Break |
5:00 - 5:30 pm |
Posters Fast Forward Session Chair: Shinjiro Sueda |
5:30 - 7:00 pm |
Posters Reception
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Saturday, August 8 |
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9:00 - 10:00 am |
Keynote II Capture and Simulation of Human Motion Jessica Hodgins, Professor, Carnegie Mellon University |
10:00 - 10:20 am |
Coffee Break |
10:20 - 11:40 am |
Characters & Control Session Chair: Jehee Lee |
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Hierarchical Planning and Control for Complex Motor Tasks Daniel Zimmermann (Gobo Studios), Stelian Coros (Carnegie Mellon University), Yuting Ye (Industrial Light & Magic), Robert Sumner (Disney Research Zürich), Markus Gross (Disney Research Zürich) |
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Learning Reduced-Order Feedback Policies for Motion Skills Kai Ding (University of British Columbia), Libin Liu (University of British Columbia), Michiel van de Panne (University of British Columbia), KangKang Yin (National University of Singapore) |
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Computational Design of Walking Automata Gaurav Bharaj (Harvard University), Stelian Coros (Carnegie Mellon University), Bernhard Thomaszewski (Disney Research Zürich), James Tompkin (Harvard University), Bernd Bickel (IST Austria), Hanspeter Pfister (Harvard University) |
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Animating Articulated Characters using Wiggly Splines Christian Schulz (MPI Informatik), Christoph von Tycowicz (Zuse Institute Berlin), Hans-Peter Seidel (MPI Informatik), Klaus Hildebrandt (Delft University of Technology) |
11:40 - 1:10 pm |
Lunch |
1:10 - 2:30 pm |
Space Shuttle Endeavour |
2:30 - 3:10 pm |
Crowds Session Chair: Norm Badler |
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BSwarm: Biologically-Plausible Dynamics Model of Insect Swarms Xinjie Wang (State Key Lab of CAD&CG, Zhejiang University), Jiaping Ren (State Key Lab of CAD&CG, Zhejiang University), Xiaogang Jin (State Key Lab of CAD&CG, Zhejiang University), Dinesh Manocha (University of North Carolina at Chapel Hill) |
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Energy-efficient mid-term strategies for collision avoidance in crowd simulation Julien Bruneau (IRISA/INRIA Rennes Bretagne Atlantique), Julien Pettré (IRISA/INRIA Rennes Bretagne Atlantique) |
3:10 - 3:30 pm |
Coffee Break |
3:30 - 5:30 pm |
VFX Panel Session Chair: Stelian Coros |
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Rethinking Virtual Character Setup for Modern Computing Rendering, Cloth, Hair, Fluid Simulation and Tracking are all areas that have dramatically benefited from computer graphic techniques that have been designed to closely approximate our physical world. Character set-up, a key element of film and game production, has yet to be universally revolutionized in a similar way. In this talk, I will discuss many of the tricks that are currently employed by character artists and how the needs of the character could be better represented by using more accurate representations. James Jacobs, Ziva Dynamics |
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The art and compromise of software development for visual effects In an attempt to answer the controversial question "why isn't my research paper being adopted for movie production", we shall shed some light on fundamental design issues and typical success criteria of physics-based VFX development, and focus on how they affect design requirements, decisions, and compromises. The hope is this will inspire and improve future technology transfer from academia into feature film production. Ken Museth, Dreamworks |
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Disney Infinity Joining Forces An inside look at how Disney Infinity 3.0 video game leverage research work done around Physics Based Animation and present current and future challenges in the animation space with focus on real-time interactive games. Jose Villeta, Disney Interactive |
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Animation Challenges at Industrial Light & Magic ILM’s mission is to free filmmakers from the constraints of the physical world, to create fanciful characters and worlds whose appearance and motion are indistinguishable from reality, and to integrate computer graphics techniques seamlessly into the live action filmmaking process. Major challenges remain. Cary Phillips, Industrial Light + Magic |
7:00 - 9:00 pm |
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Sunday, August 9 |
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9:00 - 10:20 am |
Fluids Session Chair: Nils Thuerey |
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Simulation of Fluid Mixing with Interface Control Xiaowei He (State Key Lab. of CS, ISCAS, University of Chinese Academy of Sciences), Huamin Wang (The Ohio State University), Fengjun Zhang (State Key Lab. of CS, ISCAS), Hongan Wang (State Key Lab. of CS, ISCAS), Guoping Wang (Peking University), Kun Zhou (Zhejiang University), Enhua Wu (State Key Lab. of CS, ISCAS, University of Macau) |
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Functional Thin Films on Surfaces Omri Azencot (Technion - Israel Institute of Technology), Orestis Vantzos (Institut für Numerische Simulation), Max Wardetzky (University of Gôttingen), Martin Rumpf (Institut für Numerische Simulation), Mirela Ben-Chen (Technion - Israel Institute of Technology) |
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Divergence-Free Smoothed Particle Hydrodynamics Jan Bender (TU Darmstadt), Dan Koschier (TU Darmstadt) |
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A Material Point Method for Viscoelastic Fluids, Foams and Sponges Daniel Ram (UCLA), Theodore Gast (UCLA), Chenfanfu Jiang (UCLA), Craig Schroeder (UCLA), Alexey Stomakhin (Walt Disney Animation Studios), Joseph Teran (Walt Disney Animation Studios, UCLA), Pirouz Kavehpour (UCLA) |
10:20 - 10:30 am |
Coffee Break |
10:30 - 11:30 am |
Rigs Session Chair: Klaus Hildebrandt |
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Learning an Inverse Rig Mapping for Character Animation Daniel Holden (University of Edinburgh), Jun Saito (Marza Animation Planet), Taku Komura (University of Edinburgh) |
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Fully Automatic Generation of Anatomical Face Simulation Models Matthew Cong (Stanford University/Industrial Light & Magic), Michael Bao (Stanford University), Jane L. E (Stanford University), Kiran Bhat (Industrial Light & Magic), Ronald Fedkiw (Stanford University/Industrial Light & Magic) |
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Sketch Abstractions for Character Posing Fabian Hahn (ETH Zürich/Disney Research Zürich), Frederik Mutzel (ETH Zürich/Disney Research Zürich), Stelian Coros (Disney Research Zürich), Bernhard Thomaszewski (Disney Research Zürich), Maurizio Nitti (Disney Research Zürich), Markus Gross (ETH Zürich/Disney Research Zürich), Robert Sumner (ETH Zürich/Disney Research Zürich) |
11:40 - 12:00 pm |
Awards and Wrap-Up |